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Soccer fans will really enjoy World Cup It has everything you would want in a game featuring World Cup soccer, from classic matches of yesteryear to all the stadiums from the championship in France to all the real players from the 32 countries which participated in the tournament that year.

The graphics are really nice. The players look as close to real as possible I’m not a huge soccer fan, but I did notice Alexi Lalas’ flowing red locks right away and they move fluidly. When they score goals they jump around and celebrate, sometimes even piling on each other if it’s a big goal.

The stadiums look beautiful; they even have all those corporate ads around the sidelines. In fact, the attention to detail is so exact in this game that you can see the blue and white parts of the soccer ball rotate as it spins through the air. I’ve had some problems running Electronic Arts games on my machine, but this one runs nice and smooth.

I played it on a Mhz machine with 96 Mb of RAM and had no problems despite the fact that EA’s football games ran choppily or didn’t recognize my 3D card. I really like games which don’t require a phone call to the tech-support department just to get them running properly. My only gripe in this department is the presence of four-way shadows indicating that the sun is directly overhead during night games.

Over on the audio side, I like the way this game sounds, although it could use more oomph in the crowd noise. Soccer crowds have to be the best in all of sports; they chant and cheer constantly, but World Cup 98 doesn’t quite capture everything. Their comments are varied and follow the action well; I never found myself struck by an out-of-place comment, which happens often with sports games.

They also take into account the game as a whole when they talk. For example, if the game is really lopsided or really close they’ll make comments about the action in that light. They’ll say that a goal by a team which is really beating up on another one “has broken the match wide open” or a score “has them back in the match. The commentary is constant while you play and makes you feel like you’re controlling a real soccer game on your TV, which in my opinion is the ultimate goal of any sports game.

Gameplay is usually not very demanding in a soccer game. You mostly pass and shoot, but this game has also added strategies for the more advanced player. You can call up certain team strategies while you play or perform more difficult maneuvers such as rainbow kicks. Even if you play in the most basic mode you still have a variety of choices such as lob or through passes or a poke shot versus a hard shot. Overall, you’ll love this game if you’re a soccer fan and will still enjoy it even if you like sports games but aren’t a big soccer player.

Novice players will find it easy to play scoring goals isn’t very hard on amateur level while experts will like the wealth of options available for them to play with. Sound: Very good. The commentary is enjoyable and the sounds of the game are realistic, although the crowds aren’t as strong as they should be. Replay Value: The title does lag a bit here. While there are classic World Cup matches to unlock, you can’t do much else besides play tournaments and friendly exhibitions.

You should be able to design your own custom leagues. Contact: , done in 0. Search a Classic Game:. Graphics: Simply superb. Photorealism is the next step in this department for many developers. Enjoyment: Sports fans who aren’t into soccer very much should still give this game a whirl.

 
 

Download fifa 1998 for pc. FIFA: Road to World Cup 98

 

Their 97 line had a common problem- too much looks, too little play. But one has to admit- FIFA 97 looked good. Very, very good, in fact.

With most of the other EA Sports games suffering from this same problem in , I was a little cautious when the 98 ones appeared.

Especially as they were saying the same things all over again- improved graphics, improved looks, improved feeling of being there Then, slowly but surely, my worries were set aside.

Then came one of the loveliest surprises of the season, NBA Live 98 , that, while still needing a patch to reach its full potential, is one heck of a fun game to play. Need I say that it looks amazing too? But as the days went by, and FIFA 98 was growing near, those worries crept slowly back in. We all know that football, not the American version, is one of the hardest sports games to put on a PC screen.

We know that, not only by any objective criterion, like the slow nature of the sport, but also by the fact that good PC soccer games are so impossible to find. While it is true that it is indeed a good game, it certainly isn’t on par with games like Links LS or Nascar Racing 2 when compared to the sport they are representing.

Note that I used the word “was” back there. When referring to WWS being the best. And if you wish to know why, well, you will simply have to read on, won’t you? Patience, because I wish to talk about the little details first. You know, things like installation and options and interface.

Things that I am obliged to mention as a reviewer and that you need to know as a prospective buyer, but that you might not really wish to spend a lot of time reading about. I’ll try to keep it short, then. First of all, installation.

It is simple, effective, trouble free, and comes in six languages English, French, Dutch, German, Swedish and Spanish. Being the brave and stupid reviewer that I am, I decided to check the installation options when I started writing the review. This constituted of an uninstall and reinstall I am happy happy?

Good job there. The game, by the way, takes less than MB for the full installation which you can only do through choosing everything in “custom” , not MB as it says, and I highly recommend it as it is only 12MB bigger than “typical”. When you are done, you will have the option to install DirectX5. When installation is complete, and you run the game, you are immediately treated to a great opening video, and also a double-great, super-wonderful, wowee!

FIFA 98 ‘s “theme song” is Blur’s “song 2”, which is also the theme song of the movie “Starship Troopers” advertisement. This song fits so well into the opening video, and my only wish is that I could listen to it without actually running the game. Ever heard of a computer game promoting a music CD? Interesting opportunity for the two businesses. I digress.

It uses the Mondial 98 mascot that silly blue bird , which enters the screen in all sorts of amusing ways if you don’t do anything for a while. You can reach any menu from within any other menu with one mouse click, which is fine and dandy. What isn’t so fine is the fact that I could not change button assignments. I can understand that there is good reason for that- FIFA 98 simply requires an 8 button gamepad to really enjoy.

Reconfiguring would have been a confusing and laborious process, but I would still like the option. I may have missed it though, as my Hebrew translated manual is so poorly translated, that I simply could not use it for advice.

I sincerely hope that the manual is translated better into other languages and wonder if EA Sports would care to send me an original English one You can play a friendly match, and a penalty shootout. You may also train yourself in various aspects of the game- and this is a must if you really want to master free and corner kicks. Time spent there is well spent, and I have a replay of a 90th minute free kick match winner to prove it.

The first of the two really interesting modes of play, though, is the Road To The World Cup mode, which allows you to play as any of international teams in six regions, through the exact same qualifying process as in real life. When you do qualify, you get to play on the world cup itself- and you need to qualify at least once to get there directly from the main menu. The same rule applies to the second stage- you need to pass the first stage at least once to be able to get to the “last 16” stage directly.

The other mode is league mode, which allows you to play as any of the sides in any of 11 leagues, like the Premiership and the Bundesliga. The wealth of options in FIFA 98 is no less than staggering. You have all the usual tactical options for every team, like positioning and general strategy conservative vs.

You can edit your team, right up to the design on their socks and shorts, tertiary shirt colors, and stadium name. You can edit individual players, which not only includes changing any of their 13 skills using a point based system , but also changing their skin tones, shirt number and preferred position, and up to adding facial hair.

International teams are manageable too, and they all have reserve squads available. You can arrange for trades and cash transfers between teams. You can obviously decide on things such as weather and ref strictness, but also, and not so obviously, on things like AI assisted headers a godsend , shot targeting controlled either by you or by the CPU , automatic crosses and passback on or off also nice until you become familiar with the control system.

Inside the game, in EA Sports time honored tradition, you have an almost infinite number of camera angles, and, as it was in the very playable FIFA 96 , there is really no reason to change the default one. As for multiplayer, the game offers all the regular options, including serial, modem and IPX network connections. All in all, FIFA 98 will not disappoint in the options department. Does it do well in the gameplay department too?

No, I won’t answer this question just yet. Let me say a few things about “immersion in a gameworld” first. Let me repeat that. NHL 98 , another of EA Sports ‘ titles, the one which was, only three months ago, considered the new standard to which others must conform to graphically, seems terribly outdated when you run it near FIFA That’s because the latter has SO many intricate little details inside, that even after an accumulated over hours of play, new things keep popping up all the time unexpectedly.

Look at the players moving their heads to follow the ball in flight. See the striker shake himself as he comes up after a rough tackle, then makes a little, annoyed hand gesture. Watch how the referee raises his head to look straight in the eyes of the red-carded fullback, as the latter is shouting and waiving his hands at the former in agony. Evidence the attacking midfielder doing his little dance as he blitzes past yet another defender, switching legs and giving the ball a little push with the outside of his shoe.

See the player about to throw a ball from out of bounds receive it as it is thrown from the sidelines, and watch he net moving satisfactorily when a goal is scored. FIFA 98 simply looks tremendous, and I shudder in anticipation to think about next year’ installment. The movements of the players are so fluid, so realistic, that in my first few games I had to stop once in a while simply to admire them.

It is the first game ever in which I sometimes run a CPU only match, because it is so much better than any screensaver. No, don’t ask me if the non-3dfx FIFA 98 also supports PowerVR straight from the box version is good enough to play- it simply doesn’t matter.

I know I said this about a few games this year notably Moto Racer and Screamer Rally , but I had no idea what I was talking about, really. So I will say it again, and this time with conviction: if you love soccer, even a little, and you do not have a 3dfx card, buy FIFA 98 and a 3dfx card. It is a really cheap ticket to gaming heaven. Trying hard to find some fault in the graphics, I can think of two things: in crowd animation, EA Sports are still using that 2D overlay, although this time there is some low resolution movement at the front row or two.

And you may also get a very rare bug, in which the ball seems to go into the goal after it had hit the outside part of the net, and vice versa. As for sound, well, it doesn’t disappoint. The graphics are so superbly done, that the audio is belittled in comparison, but let me assure you that EA Sports did a great job here too. Yes, you still get the occasional funny mistake by John Motson in the play-by-play, like forgetting to mention that a penalty was given until after it was actually shot, or claiming that the referee was “a little lenient” when an opposing player just received their second yellow and was thrown off the field.

But these errors are rare, limited to maybe once or twice per 12 minute game, which is way better than anything else on offer in your local computer shop. They have also included some nice, colorful remarks, like when Motson claims that this is great treatment they are getting back in the media booth. Lastly, ambient sounds, like crowd cheers, are good and add to the overall experience. Is FIFA 98 a blast to play? Surprisingly enough, the answer is a most emphatic yes.

This year, EA Sports went back to the tried and true arcade methods of shot control, then made them much more complex while still keeping their basic simplicity. Sounds confused? Metropolitan Museum Cleveland Museum of Art.

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Download fifa 1998 for pc

 

I may have missed it though, as my Hebrew translated manual is so poorly translated, that I simply could not use it for advice. I sincerely hope that the manual is translated better into other languages and wonder if EA Sports would care to send me an original English one You can play a friendly match, and a penalty shootout. You may also train yourself in various aspects of the game- and this is a must if you really want to master free and corner kicks.

Time spent there is well spent, and I have a replay of a 90th minute free kick match winner to prove it.

The first of the two really interesting modes of play, though, is the Road To The World Cup mode, which allows you to play as any of international teams in six regions, through the exact same qualifying process as in real life. When you do qualify, you get to play on the world cup itself- and you need to qualify at least once to get there directly from the main menu.

The same rule applies to the second stage- you need to pass the first stage at least once to be able to get to the “last 16” stage directly. The other mode is league mode, which allows you to play as any of the sides in any of 11 leagues, like the Premiership and the Bundesliga.

The wealth of options in FIFA 98 is no less than staggering. You have all the usual tactical options for every team, like positioning and general strategy conservative vs.

You can edit your team, right up to the design on their socks and shorts, tertiary shirt colors, and stadium name.

You can edit individual players, which not only includes changing any of their 13 skills using a point based system , but also changing their skin tones, shirt number and preferred position, and up to adding facial hair.

International teams are manageable too, and they all have reserve squads available. You can arrange for trades and cash transfers between teams. You can obviously decide on things such as weather and ref strictness, but also, and not so obviously, on things like AI assisted headers a godsend , shot targeting controlled either by you or by the CPU , automatic crosses and passback on or off also nice until you become familiar with the control system.

Inside the game, in EA Sports time honored tradition, you have an almost infinite number of camera angles, and, as it was in the very playable FIFA 96 , there is really no reason to change the default one.

As for multiplayer, the game offers all the regular options, including serial, modem and IPX network connections. All in all, FIFA 98 will not disappoint in the options department. Does it do well in the gameplay department too? No, I won’t answer this question just yet. Let me say a few things about “immersion in a gameworld” first.

Let me repeat that. NHL 98 , another of EA Sports ‘ titles, the one which was, only three months ago, considered the new standard to which others must conform to graphically, seems terribly outdated when you run it near FIFA That’s because the latter has SO many intricate little details inside, that even after an accumulated over hours of play, new things keep popping up all the time unexpectedly. Look at the players moving their heads to follow the ball in flight.

See the striker shake himself as he comes up after a rough tackle, then makes a little, annoyed hand gesture. Watch how the referee raises his head to look straight in the eyes of the red-carded fullback, as the latter is shouting and waiving his hands at the former in agony. Evidence the attacking midfielder doing his little dance as he blitzes past yet another defender, switching legs and giving the ball a little push with the outside of his shoe.

See the player about to throw a ball from out of bounds receive it as it is thrown from the sidelines, and watch he net moving satisfactorily when a goal is scored. FIFA 98 simply looks tremendous, and I shudder in anticipation to think about next year’ installment. The movements of the players are so fluid, so realistic, that in my first few games I had to stop once in a while simply to admire them. It is the first game ever in which I sometimes run a CPU only match, because it is so much better than any screensaver.

No, don’t ask me if the non-3dfx FIFA 98 also supports PowerVR straight from the box version is good enough to play- it simply doesn’t matter. I know I said this about a few games this year notably Moto Racer and Screamer Rally , but I had no idea what I was talking about, really. So I will say it again, and this time with conviction: if you love soccer, even a little, and you do not have a 3dfx card, buy FIFA 98 and a 3dfx card.

It is a really cheap ticket to gaming heaven. Trying hard to find some fault in the graphics, I can think of two things: in crowd animation, EA Sports are still using that 2D overlay, although this time there is some low resolution movement at the front row or two.

And you may also get a very rare bug, in which the ball seems to go into the goal after it had hit the outside part of the net, and vice versa. As for sound, well, it doesn’t disappoint. The graphics are so superbly done, that the audio is belittled in comparison, but let me assure you that EA Sports did a great job here too.

Yes, you still get the occasional funny mistake by John Motson in the play-by-play, like forgetting to mention that a penalty was given until after it was actually shot, or claiming that the referee was “a little lenient” when an opposing player just received their second yellow and was thrown off the field. But these errors are rare, limited to maybe once or twice per 12 minute game, which is way better than anything else on offer in your local computer shop.

They have also included some nice, colorful remarks, like when Motson claims that this is great treatment they are getting back in the media booth. Lastly, ambient sounds, like crowd cheers, are good and add to the overall experience. Is FIFA 98 a blast to play?

Surprisingly enough, the answer is a most emphatic yes. This year, EA Sports went back to the tried and true arcade methods of shot control, then made them much more complex while still keeping their basic simplicity. Sounds confused? I will try to explain. First of all, an 8-button gamepad is fully used- there are buttons for lob, shot, and pass, and also avoid tackle and speed burst.

The latter replaces turbo in a much more realistic way, allowing the player a short burst of speed to pass an opponent, but also tiring the attacker. People will look at you funny when you admit to buying a game with the intention of not actually playing in it, though. Team tactics play a much increased role in FIFA ’98 over its predecessor. Although it’s perfectly possible just to jump into the game and start playing, tinkering with formations and strategy can improve your chances of slotting one into the onion bag, and new options like ‘man marking’ and ‘aggression’ now you can turn your whole team into raging psychopaths!

If the team are performing badly, you can give them a dressing-down at half time and try to psyche them up for the second half by whacking up their aggression and sending them back out there with a red haze in front of their eyes. You just have to hope that they don’t end up seeing too many red cards as well!

When you actually start to play a game, the first thing you notice is how much the graphics have been improved over FIFA It’s probably hard to tell here, because PAL machines and our video grabbers still don’t get on quite as well as they ought to, but FIFA’s use of a nonstandard graphics mode gives everything a look rarely seen on the N It’s still not pin-sharp by any means, but it’s far better than the Coke-bottle glasses effect of old.

The animation of the players is much better than it was; if you think that everyone’s got the moves of David Ginola, it’s because they have! The posy Frenchman was motion-captured doing his stuff for the benefit of EA Sports’ computers, and it pays off. Having fully animated players does cause some annoyances from time time, because there are occasional points in the game when it seems like you have to wait for a particular animation sequence to finish before you can regain full control of your player.

It’s especially apparent when you’re trying to make tight turns, where what should be a single smooth movement feels like move-turn-move-turn-move. This time lag is short, but just noticeable enough when it happens to be irritating. The animation isn’t the only thing that’s better about FIFA ‘ The players are now a lot more controllable than the hobbling pensioners of old, and the drastically improved control system now lets you pass the ball about with some degree of accuracy, rather than just hoofing it up the pitch and hoping for the best.

It’s much more of a passing game than it used to be, and is a lot more fun as a result. Although the intelligence of the opposition has been improved, they thankfully aren’t the invincible supermen that some football games over the years have provided. The keepers aren’t infallible, and providing you’re quick enough on your feet you can get shots past them from all distances without having to resort to the little slippy kicks and specific tight angles that often plague soccer sims.

A very good new addition to the game is the on-screen directional arrow that accompanies corners, free kicks and dead balls. The arrow itself is pointed at its target with the analogue stick, while the Z and R buttons bend it so you can belt out curve balls without messing around with aftertouch.

Although some people might not like it in a multiplayer game, on the grounds that it gives away your intentions, it makes things a lot easier for the player taking the kick – which is as it should be, as they’re meant to have the advantage! From the more varied chatter of the commentators Motty, Des and Andy Grey to the extremely in-depth management options, FIFA ’98 is polished in every way.

But is it as good as Konami’s International Superstar Soccer 64? On the other hand, FIFA’s management and customisation options and more up-to-date teams, as well as its greater variety of camera angles and familiar commentators, might tip the balance back for some people, and unlike ISS versus FIFA 64, there isn’t a huge difference in playability.

Plus there’s the rather obvious point that FIFA ’98 is cheaper! Which you buy is up to you, of course. But for the first time in ages, you won’t be falling for the old trap of ‘big licence over gameplay’ if you buy FIFA ‘ If you want to take your home team to the World Cup, you can’t go wrong with this!

Banishing the memory of FIFA 64, there’s plenty of promise here and a seemingly rosy future for the World Cup ’98 version. The game copies in accuracy Football Championship in France starting with since the qualifiers. That involves virtually every team of the world Besides, all of the 11 leagues are retained. Suffice to say, I was extremely pleased when I got some solid playtime on this game, because it is remarkably improved over its predecessor.

There are a lot of improvements in FIFA 98 , but the most important one is that the game is very fun. There is a variety of realistic moves, and some are quite dramatic when they involve shots on goal.

Multiplayer is where this game excels, but the One-player Modes are fast and challenging. For a change of pace, you can even try some frantic indoor soccer.

There are only two major flaws with FIFA. First, the goalie A. The action is faster than in previous versions, and AI has been expanded. Players have distinct facial feature and hair styles. From Mobygames. Original Entry. Uploaded by Parabol on June 6, Search icon An illustration of a magnifying glass. We are working very hard to write one for you. You can help us by writing some cool user review for this game. There are no comments yet. Be the first to comment!

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