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One of the most respected basketball games for the Sony PlayStation returns this fall when EA Sports’ NBA Live ’97 takes to the court It looks like EA is going to change little about this game, instead opting to update the previous version. It appears that the most significant difference between this game and NBA Live ’96 is the fact that the players will be represented as polygons rather than as sprites. The use of polygons may also allow the game to run faster than the previous version-an improvement that many gamers will be enthusiastic about.

At least, the movement of the players should appear smoother and thus, more realistic. We can also hope that the company will address the minor gameplay issues that some players and reviewers pointed out, such as the occasional difficulty with distinguishing between players when they were closely grouped together. You will, however, be able to create, trade and draft players, so you can put in any players that may have been left out of the actual game.

With the inclusion of in-depth statistics and play for up to eight players, this game should satisfy fans looking for a realistic simulation as well as those looking for an action-packed arcade experience. With all the new features. NBA Live ’97 is sure to be an impressive sequel to its much acclaimed predecessor. From the opening tip-off to the final buzzer, you won’t find a more complete, dynamic, and in-your-face basketball game on the bit market than Live ‘ EA Sports takes hoops games to the next level and forces its biggest competitor.

NBA Shootout, to take a seat on the bench. Live features five-on-five basketball the way it ought to be played: frantic, fierce, and above the rim. Players spin and use cross-over dribbles to deke defenders. You can use turbo, shoot skyhooks, get on a hot streak, throw alley-oops, or viciously shove opponents to the ground on your way to the basket. On the strategy side, the playbook’s packed with more than 50 offensive plays and 5 defensive sets.

You can double-team any player, intentionally foul, or even crash the boards for that all-important rebound. Exhibition, Season, and Playoff modes are available, along with four skill levels that will show how much game you really have. You can choose to play with Arcade rules, where pushing is prevalent and there’s no out of bounds, or in Simulation mode, where you follow the strict letter of the referee’s law.

There’s also a Custom option that enables you to play with as many or as few rules as you wish. The most dramatic improvement over Live ’96 comes in the form of new eye-popping, rim-rocking graphics. Mitch Richmond and Tyus Edney were motion-captured, and the resulting player movements–from layups to jump shots and even the way they fall–are the most lifelike and amazing in any basketball game to date.

When you create a player, his name even shows up on the back of his jersey! Superstar sounds slam home with the Grizzlies PA announcer A1 Murdoch, who yells out not only the name of the scorer but also who gave him the assist. Ernie Johnson of TNT lends his voice to help out on the stats, while the crowd’s cheers will make you feel like you’ve stepped into an NBA arena.

If you’ve been looking for j fist-pumping players who t rain down threes and reverse i jams, look no further: Live ’97 has arrived in time for the new basketball season. The only problem is that it’s so good you may never want to watch a real game again. NBA Live’s back to slam the socks off the competition.

New graphics and improved gamcplay promise to win back the basketball championship for EA. Live ’97 will provide more data than ’96, tracking every stat possible. This revamped version will offer multiple-game injuries, custom teams, and a create-a-player feature that’s so in-depth, you’ll see the last name of your player on the back of his jersey. EA’s also working to expand players’ one-on-one moves w ith improved dekes and shots, and is even trying to find a way to include illegal defense.

Don’t slam-dunk that SNES just yet, sports fans. You’ll want to save it for the nonstop hoops action of NBA Live ‘ As usual, EA delivers detailed graphics, sharp animation, authentic NBA teams and players, and a basketful of customizable options, making this the best SNES b-ball action ever. In Live ’97, EA Sports has created an impressively comprehensive simulation with enough options and features to deliver a satisfying gaming experience for basketball diehards and novices alike.

You control every aspect of the game, setting rules, custom-creating your own players and teams, and calling plays on the fly. All 29 NBA teams and over actual players and their stats are included. New features include entertaining two-on-two and three-on-three practice modes, shootout competitions, and improved TV-style presentation of current game stats and player info. The graphics are razor-sharp with plenty of individual player animation, and all players are featured prominently onscreen.

Authentic touches such as home team logos at center court, animated sideline billboards, and Dennis Rodman’s bleached-blond hair add to the realism the shattering backboards aren’t realistic, but they’re cool anyway. You’ll appreciate the animated play diagrams demonstrating each player’s moves. The controls are tight, with zero delay between your thumb and the screen.

Sound effects are clear and consistent with what you would expect at a game. The best just keeps getting better. NBA Live ’97 improves on this already classic series with new play options and cleaner graphics while maintaining the most insane, intense b-ball action this side of Madison Square Garden. From baseline to baseline, Live ’97 is the best bit basketball game yet.

Live ’97’s All-Pro list of features scores big with Season, Playoff, and Exhibition games; every NBA team; a create-a-player feature; trades; custom teams; and some new rookies, including teen-age sensation Kobe Bryant. You also have 6 defensive play options, along with the ability to switch player match-ups, double-team, or intentionally foul. It’s the fantastic new options, though, that will have you floating in NBA heaven.

You can now select players from your favorite teams to battle it out in two-on-two or three-on-three half-court games. Or pick your favorite superstar to compete in the three-point competition or in an old-fashioned shootout, where two players are both given a ball to see who can score more points in the allotted time. Graphically, an abundance of player details includes open shooters waving their hands in the air to call for a pass and smoother, more authentic jump shots than last year.

Another new addition is a tiny box in the bottom comer of the screen that lets you see the score during gameplay—not just after every basket. The crowd’s roars and the sound of leather smacking the hardwood will make you feel like you’re sitting courtside. There’s plenty of PA music maybe too much , and the announcer yells “Three! NBA Live ’97 is the quintessential basketball title on the Genesis and is worth every penny for both the seasoned veteran and the hoops rookie.

You’ll be called for a flagrant foul if you let it pass you by. Live’s reign on the bit courts has never been questioned, and this unfinished version of NBA Live ’97 only strengthens that domination. Along with “of course” additions like updated rosters and a constant onscreen scoreboard, hoopsters will find faster, smoother graphics and fresh new animations for dunks, spins, and so on.

If that doesn’t get your ball dribbling, check this out: EA Sports expanded the roster of modes to include two-on-two and three-on-three half-court action, the three-point competition, and the shootout competition. These killer new modes inject Live ’97 with a sweet arcade feel and impressive depth, but Live’s trademark outstanding gameplay and features remain unchanged. Keep your eye on this ball — it’s warming up to be the monster dunk of the fall. Browse games Game Portals.

NBA Live Install Game. Click the “Install Game” button to initiate the free file download and get compact download launcher. Locate the executable file in your local folder and begin the launcher to install your desired game.

Game review Downloads Screenshots Overall rating: 8. Running with the Bulls Live features five-on-five basketball the way it ought to be played: frantic, fierce, and above the rim. The Heat Is On The most dramatic improvement over Live ’96 comes in the form of new eye-popping, rim-rocking graphics. Sweet Mourning Glory If you’ve been looking for j fist-pumping players who t rain down threes and reverse i jams, look no further: Live ’97 has arrived in time for the new basketball season.

ProTips: When you have a streaky shooter like John Starks and he starts to light it up, keep feeding him the ball. He’ll score points in hunches. Be aware of your players’ real-life abilities to understand how to fully utilize all their strengths. Point guards like Stockton, who can shoot as well as pass, are the most difficult players to defend.

Double-team the man with the ball to force him to make a bad pass. Jump in the air to draw a double-team, then pass the ball to the open man. Abdul-Rauf might not stand for the national anthem, but lie’s quick and will blow by defenders if they’re not careful. Overall rating: 9. Stats Live ’97 will provide more data than ’96, tracking every stat possible. If It’s in the Game Hit the Paint The graphics are razor-sharp with plenty of individual player animation, and all players are featured prominently onscreen.

What more do you need to know? Let’s hit the paint! ProTips: Don’t always rush the basket. Sometimes it’s better to wait behind the three-point line to allow offensive formations to develop. Don’t attempt a turbo dunk unless you have a clear path to the hoop. Remember to keep the weight proportional to the height of your customized creations, or they won’t be very effective.

Van Excellent Ingenuity Live ’97’s All-Pro list of features scores big with Season, Playoff, and Exhibition games; every NBA team; a create-a-player feature; trades; custom teams; and some new rookies, including teen-age sensation Kobe Bryant. Starks Raving Mad Graphically, an abundance of player details includes open shooters waving their hands in the air to call for a pass and smoother, more authentic jump shots than last year.

Love Shaq NBA Live ’97 is the quintessential basketball title on the Genesis and is worth every penny for both the seasoned veteran and the hoops rookie. ProTips: During the shootout, you’ll score more points with shots closer to the basket. If you pass the ball inside to a threat like Kemp, you can pass back outside for a better look at a three. GameFabrique Electronic Arts , and EA Games.

 
 

Nba live 1997 pc download

 
Aside from the obvious visual advantages, polygon animations in a basketball sim actually improve gameplay. Locate the executable file in your local folder and begin the launcher to install your desired game. Go back to the Game Review page. New Motion Capture technology. Be aware of your players’ real-life abilities to understand how to fully utilize all their strengths. At least, the movement of the players should appear smoother and thus, more realistic. You’ll appreciate the animated play diagrams demonstrating each player’s moves.

 

NBA Live 97 (Genesis) Game Download

 

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Sign up for free Log in. Creating a player from scratch can be a lot of fun, thanks to added bonuses such as EA ‘s new Face in the Game technology and the presence of really goofy options like afros and every type of facial hair known to skateboarding man.

Take a look at the character I created above, complete with spray-painted afro, James Worthy-inspired goggles, and facial hair unseen in North America since the Mod Squad was the hottest show on TV.

I wanted to create a whole roster of these freaks and send them into Franchise play courtesy of the Custom Team option, but homebrewed squads can only take part in Exhibition, Season, and Playoff modes.

Well, perhaps the world is better off. And I can insinuate my weirdoes into various league teams as free agents. One of the coolest new touches is the addition of all-star teams from the NBA’s five decades to the standard roster of all the current NBA teams and players. The clubs are fairly complete, with one big exception: no Kareem Abdul-Jabbar.

To a huge Laker fan, this is a major problem. Hopefully EA ‘s crack legal team will keep working to get his participation in next year’s game. On lower difficulty settings, gameplay is still rather simplistic. Rookie and Starter modes offer little challenge to even the most dexterity-challenged.

Centers and star players dominate every match-up, and you can pretty much dunk at will with just a few minutes practice. Crank things up to All-Star or Superstar, however, and the situation changes considerably. At these levels, the game turns into real, competitive basketball. The difference between the latter two and the former is huge, sort of like that between the NBA All-Star Game and the final minutes of a playoff game. Defense is a main priority of the computer, and you have to work the ball around to have any chance of scoring, let alone actually winning a game.

Using the tried and true Live strategy of simply driving the paint with a big man will typically result in a brick, blocked shot, or quickie turnover. Simplicity doesn’t work. The down side to this is that you need to be particularly skilled with your gamepad to properly compete. Remember those crossover, fake, hand check, and face up buttons I mentioned earlier? Well, you need to master tham all now. Another big improvement is in fatigue ratings.

While this function was essentially broken in last year’s game, allowing the player to keep his starting five on the court for the full 48 if he so desired, such isn’t the case any longer. Players get tired now, and substitutes have to be sent in. Bench strength means a lot here. Not having good sixth and seventh men can kill you if you’re taking on a deep opponent. To me, this made the overall experienceparticularly in Franchise playmuch more realistic, as it related a good impression of the strengths and weaknesses of the real NBA rosters.

Getting to see first-hand why the Lakers still aren’t going anywhere without some serious dealing is a nice plus that shouldn’t be underestimated. Speaking of Franchise mode, it’s been completely overhauled this time out. Which is a good thing, because what passed for it in NBA Live 99 was ill-conceived and practically useless. You can now take the helm of your favorite team for 25 consecutive seasons, guiding your boys to either glory or a lottery pick.

Bulls or Clippers, it’s up to you. Well, it’s not totally up to you. The PC is pretty astute in rating talent, so don’t expect to be ripping off any rival clubs. Drafting is also a bit of a crapshoot, as can’t miss top ten prospects sometimes do. All in all, everything is well done here, from the draft scouting reports of rookies through retirements. Yeah, jaw-dropping is an overdone phrase I’d rather not use, but my thesaurus can’t come up with anything more appropriate here.

Of course, there are a few flies in the ointment. The pace of the game is too fast. The PC always works the ball quickly, running up the court and generally going on eight cylinders at all times. I’d prefer this to the often glacial pace of the real NBA these days, too, but this is still a little much.

Players can get vertical in a hurry, and in a big way, resulting in far too many blocked shots. This can lead to a lot of frustration when first playing on All-Star difficulty, as it seems like most of your shots are smacked back in your face. It also results in a fair number of goaltending calls. Running still feels rather uncomfortably like gliding. As happens every fall when I get back into an NBA Live title, I spent the first couple of games just trying to stay in-bounds. Fouls aren’t as numerous as they should be, even when the Defensive Fouls slider bar is cranked all the way to the right.

Worst of all, I’ve experienced a number of hard crashes in the later stages of games. There’s no warning, just a sudden sound loop and everything freezes.

Defragging my drive and upgrading to SB LiveWare 3. Overall, while the gameplay succeeds in almost every way, it never approaches the sim-like atmosphere of Inside Drive.

The fun is there, but the serious nature of Live ‘s main competition isn’t. I’m sort of at a loss to explain why this is. Perhaps the excessive, TV-inspired glitz gets in the way somehow.

Perhaps the accelerated pace and rather simple-minded offense hamper the illusion. As only a fairly casual basketball fan these days, I don’t know. This doesn’t seem like much, but it makes a huge difference in how each game plays out. In terms of visual presentation, NBA Live is unmatched. Animations are excellent, with everything from vicious jams to simply walking the ball up-court coming off as authentic as a TNT broadcast.

Players also simply look the part, with faces and expressions taken from real life. Instead of that spooky old eterna-grin that everyone used to wear, they now grimace, trash talk, and celebrate. Close-ups interspersed with the action help accentuate just how good this game looks.

A great play might be rewarded with a TV-style zoom in on the scorer as he heads back down the court to concentrate on defense. Going to the line always features an up-tight shot of the shooter, complete with his stats for the day. Unfortunately, as impressive as these little touches undoubtedly are, they also slow the game down. Shooting a pair from the line takes an eternity, with the camera focusing in on the player before each shot.

The extended pause before the PC shoots, or before the player is allowed to shoot, is also interminable. On higher difficulty settings with fouls cranked up to a realistic level, this problem falls just short of maddening.

 
 

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